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The Kids Invent! approach to learning is a more engaging and natural way for kids to learn math, science, invention, and the process of transforming abstract ideas into tangible things. Through the inventing experience inherent in Kids Invent! Learning Activities, kids are faced with practical problems which they learn to solve through observations, thinking, and experimentation. As part of that process, they also learn how to use tools and materials, how to manage time and work with others.
Kids work in small teams to solve, design, and face challenges each week. As their innovation skills grow they take on more challenging projects.
We offer two programs, after school and summer camps geared towards getting kids excited about science. There is something for kids of all ages!
Kids Invent! encourages kids to continue applying their creative talents long after the conclusion of the Creative Learning Activity. Kids take pleasure seeing their own ideas, designs and work, so are motivated to keep working on their inventions long after class is over.
Kids Invent! Afterschool Science Activities help teach your kids about science, creativity, and innovation. Our 120 minutes of fun and hands-on creativity culminate at the end of the year with an inventor's fair in which kids are able to show off what they have created through the year!
Kids Invent Based on Science and technology
These activities launch kids into learning standards- based science and technology. Kids learn as great inventors do - they start with their own ideas, and use their creativity to build a prototype, test it, and improve it. Along the way they learn the science concepts and the methods of science. Best of all they learn to love science.
After School Program
Summer Camps
Level 1
Preliminary - Duration 1 Year
Foundation - Duration 1Year
Target group - Kinder garten to Grade 3
Gravity Cars
Rockets
Bridgers
Helicopters
Kaleidoscope |
Motor Boat
Boomerangs
Cabel Cars
Hovercraft
Kites and etc.., |
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Level 2
Achiever - Duration 1 Year
Advance - Duration 2 Year
Target group - Grade 4 to Grade 10
Aerobic and Plane
Belt Drive Cars
Mini-catapult
Mousetrap Cars
Plane and Launcher
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Balancing Bob
Marble Maze
Pirate Ships of the Caribbean
Balloon-Powered Boats and etc.. |
What they Learn
Children Build themselves with all flowing imagination skills practically joined with team work & individually sharing all
ideas effecting the child with satisfactory for the final result end of the day. It combined most areas highlighting first aII curriculum.
Once a week 2hrs per day
A Certificate will be awarded end of each year - By Lyles Center USA
They learn how to invent and the basics of entrepreneurship at these week-long camps, filled with great kids summer camp activities. Each camp is packed with 35-hours of active learning with kids working in small teams to create toys, robots, video, or kinetic gizmos.The curriculum provides an hour-by-hour guide to leading a camp.
Kids Invent! Robots
The Wright Stuff- Flying Toys
Kids Create Digital Videos
Holiday Toy Makers
Locomotion
Kids Invent!
Mechanical Toys
Titanic Triumphs |
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Duration: One Week (9am - 5pm, Mon to Fri - Non Residential)

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